Tengami ipad6/15/2023 Although this prohibits others from helping with the puzzles (it's ok, you won't really need any help), this recommendation provides the greatest amount of satisfaction during this brief, single-sitting game.Īnd game length is really the only criticism that I have with 'Tengami', especially considering that the same experience can be had on the iPad – providing a higher resolution than the Wii U gamepad – for a fraction of the cost. It is an experience that demands a more intimate set-up. And while the same images are reflected on the television, I recommend playing the game exclusively on the smaller screen with a nice pair of headphones connected. 'Tengami' is played entirely on the Wii U gamepad. A journey that is both inspiring to witness, and refreshing to experience. A journey that will take him across land, sea, and mountaintops. Manipulating specific points within the environment – as well as in and around a variety of structures – allows the controlled character to progress further along his journey to bring life back to a metaphorical cherry blossom tree. It was inspiring to see the amount of detail the developers at Nyamyam crafted into the story and I was just as pleased with the realization that a similar mechanic was incorporated into the variety of puzzles that made up the entirety of the game's challenges. The first time I was prompted to flip the page - transforming the landscape and buildings before me - I was instantly transported back to my childhood and the immense love that I developed for this form of literature and storytelling. Set in Feudal Japan, 'Tengami's' world is presented as a fully realized and wonderfully developed, real-time pop-up book a design choice that provided my inner child with a happiness beyond describing. It is a game that encourages the player to sit back, relax, and interact with the rich and dreamlike atmosphere. However, it becomes clear very early on that 'Tengami' is not a game of precision. I preferred using the stylus, rather than my finger, and discovered that it delivered a more precise response. Designed as a point-and-click adventure, players direct the main character through the simple gesture of tapping the Wii U's gamepad screen. But those looking for the next artistic game of utter genius like Sword & Sworcery will need to keep waiting.Taking a cue from thatgamecompany and their hugely successful and critically acclaimed titles 'Journey', 'Flower', and 'Flow', 'Tengami' focuses more on the experience of playing the game, and significantly less on the challenge of playing the game. Tengami’s production values are through the roof, and those looking for an audio-visual feast won’t be disappointed. This lack of satisfaction leads into the ending, which doesn’t really have much payoff for the player. One puzzle involving ringing bells had a solution that mostly involved “ring a bunch of bells in some semblance of order until the game says the puzzle’s solved.” As well, other solutions can just feel frustratingly obscure, like the game’s actually much more clever than it thinks it is once the puzzle’s ultimately solved. The puzzles traverse a line between being clever, with some hidden secrets to try and figure out, and just being obscure. Puzzles also start to involve backtracking, which becomes a slow, un-fun slog. So much of the length of the game – which may be only a couple hours for smart and focused players – has to do with the protagonist’s lethargic speed, which seems like a nice stylistic touch early on but after a short while caused my internal monologue to scream “run like hell already!” Sadly, he did not listen. It all creates a world that’s just amazing to play with.įor the first 5 minutes, this is a 5-star game, and no matter what, it needs to be seen in motion.īut the problems with Tengami start with the realization of just how slow it is. The soundtrack is exquisite: at one point while distracting myself from a frustrating puzzle that had thrown me off, I wound up just listening to the game soundtrack inadvertently until the screen auto-locked. The controls are simple enough: tap twice to move to a place, and then just tap on any glowing object to interact with it. Scenery folds up and expands from the world, forming new places and situations for the player to explore and interact with. The pop-up book look of Tengami is distinctive and fantastic: it forms the aesthetic of the world, along with the Japanese-inspired universe that the events take place in. But that’s where the comparisons end: Tengami lacks substance. Like that classic adventure game, this is a game with style for days. There’s one comparison I made when I immediately started up Tengami, and that was Superbrothers: Sword & Sworcery EP.
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